Tuesday, June 1, 2010

"INSANITY II"- on schedule!

Phew! After a ridiculously long gestation period of 7 months or so it seems like the second game is almost ready to launch. The game is playable from start to finish in it's current state, and all that's left to do is to drop in the audio (20% done already), draw up the ending cinematics, fix some dialogue weaknesses and beautify some of the weaker images. Then wham bam baby! she's good to go.
I'd say at the rate I'm working on it, bar ill health or an exploding computer the game should be on FGL for the sponsors to sniff around at by the end of July- possibly even the end of June. The whole project has been like a goddamn weight around the neck for this year and I truly hope someone appreciates the monumental effort I've put into making this the best Flash horror game ever. Personally I'm looking forward to the months after this, bumming around the humid, gorgeous Japanese beaches with a can of Asahi- before coding simpler games I can finish in 2-3 months max. Whacking the MochiAds on and watching my bank account saturate with passive income, that sort of thing. I know I'll never make the amount of $$$ I think 'The Insanity II' is actually worth, due to it being done in the Flash medium, but what the hell -no regrets, this has been for the most part a labour of love, and artistically speaking it should stand the taste of time in comparison to some other games out there. And who knows about future platforms? Maybe an Iphone version?
Although I can't release another alpha version of the game, you guys can rest assured 'THE INSANITY II' is far better than the first one in every way. Horror fans will not be disappointed. More updates coming soon.
p.s.I will also rewrite my SplatterHouse tutorials for AS3 when I have the time this summer.